#include "../../randomNumbers/impl/libRandom.hpp"
#include "../interfaces/processor.h"
#include "genericInterface.h"
#include "genericData.h"
#include <fstream>
#include <deque>
Go to the source code of this file.
Classes | |
class | GenericRPG |
Defines | |
#define | IN_OUT_MISMATCH -1 |
#define | SIM_SUCCESS 0 |
#define | REPORT_BASE 20 |
#define | DEFAULT_RAN_LAMDA 2.35 |
#define | DEFAULT_RAN_DESTINATION_TYPE "uniform" |
#define | DEFAULT_RAN_LENGTH_TYPE "uniform" |
#define | DEFAULT_RAN_ADDRESS 0 |
#define | MAX_ADDRESS 3 |
#define | MAX_LENGTH 10 |
#define | MIN_LENGTH 1 |
#define | MIN_DELAY 1 |
#define | MAX_DELAY 100 |
#define | DEFAULT_RAN_MAX_VC 1 |
#define | DEFAULT_RAN_SEED 324986 |
#define | DEFAULT_RAN_MAX_TIME 100 |
#define | HOT_SPOTS 3 |
#define | DEFAULT_RAN_TRACE_FILE_NAME "randomOut.tr" |
#define | MAX(a, b) (((a)<(b))?(b):(a)) |
#define | MIN(a, b) (((a)<(b))?(a):(b)) |
Variables | |
const string | run_destination_type = "uniform" |
#define DEFAULT_RAN_ADDRESS 0 |
Definition at line 30 of file genericRPG.h.
#define DEFAULT_RAN_DESTINATION_TYPE "uniform" |
Definition at line 28 of file genericRPG.h.
#define DEFAULT_RAN_LAMDA 2.35 |
Definition at line 27 of file genericRPG.h.
#define DEFAULT_RAN_LENGTH_TYPE "uniform" |
Definition at line 29 of file genericRPG.h.
#define DEFAULT_RAN_MAX_TIME 100 |
Definition at line 38 of file genericRPG.h.
#define DEFAULT_RAN_MAX_VC 1 |
Definition at line 36 of file genericRPG.h.
#define DEFAULT_RAN_SEED 324986 |
Definition at line 37 of file genericRPG.h.
#define DEFAULT_RAN_TRACE_FILE_NAME "randomOut.tr" |
Definition at line 40 of file genericRPG.h.
#define HOT_SPOTS 3 |
#define IN_OUT_MISMATCH -1 |
Definition at line 14 of file genericRPG.h.
#define MAX | ( | a, | |||
b | ) | (((a)<(b))?(b):(a)) |
#define MAX_ADDRESS 3 |
Definition at line 31 of file genericRPG.h.
#define MAX_DELAY 100 |
#define MAX_LENGTH 10 |
#define MIN | ( | a, | |||
b | ) | (((a)<(b))?(a):(b)) |
Definition at line 43 of file genericRPG.h.
#define MIN_DELAY 1 |
#define MIN_LENGTH 1 |
#define REPORT_BASE 20 |
Definition at line 25 of file genericRPG.h.
#define SIM_SUCCESS 0 |
Definition at line 18 of file genericRPG.h.
const string run_destination_type = "uniform" |