genericRPG.h File Reference

#include "../../randomNumbers/impl/libRandom.hpp"
#include "../interfaces/processor.h"
#include "genericInterface.h"
#include "genericData.h"
#include <fstream>
#include <deque>

Include dependency graph for genericRPG.h:

Go to the source code of this file.

Classes

class  GenericRPG

Defines

#define IN_OUT_MISMATCH   -1
#define SIM_SUCCESS   0
#define REPORT_BASE   20
#define DEFAULT_RAN_LAMDA   2.35
#define DEFAULT_RAN_DESTINATION_TYPE   "uniform"
#define DEFAULT_RAN_LENGTH_TYPE   "uniform"
#define DEFAULT_RAN_ADDRESS   0
#define MAX_ADDRESS   3
#define MAX_LENGTH   10
#define MIN_LENGTH   1
#define MIN_DELAY   1
#define MAX_DELAY   100
#define DEFAULT_RAN_MAX_VC   1
#define DEFAULT_RAN_SEED   324986
#define DEFAULT_RAN_MAX_TIME   100
#define HOT_SPOTS   3
#define DEFAULT_RAN_TRACE_FILE_NAME   "randomOut.tr"
#define MAX(a, b)   (((a)<(b))?(b):(a))
#define MIN(a, b)   (((a)<(b))?(a):(b))

Variables

const string run_destination_type = "uniform"


Define Documentation

#define DEFAULT_RAN_ADDRESS   0

Definition at line 30 of file genericRPG.h.

#define DEFAULT_RAN_DESTINATION_TYPE   "uniform"

Definition at line 28 of file genericRPG.h.

#define DEFAULT_RAN_LAMDA   2.35

Definition at line 27 of file genericRPG.h.

#define DEFAULT_RAN_LENGTH_TYPE   "uniform"

Definition at line 29 of file genericRPG.h.

#define DEFAULT_RAN_MAX_TIME   100

Definition at line 38 of file genericRPG.h.

#define DEFAULT_RAN_MAX_VC   1

Definition at line 36 of file genericRPG.h.

#define DEFAULT_RAN_SEED   324986

Definition at line 37 of file genericRPG.h.

#define DEFAULT_RAN_TRACE_FILE_NAME   "randomOut.tr"

Definition at line 40 of file genericRPG.h.

#define HOT_SPOTS   3

Definition at line 39 of file genericRPG.h.

Referenced by GenericRPG::init_generator().

#define IN_OUT_MISMATCH   -1

Definition at line 14 of file genericRPG.h.

#define MAX ( a,
 )     (((a)<(b))?(b):(a))

Definition at line 42 of file genericRPG.h.

Referenced by sim_print_stats().

#define MAX_ADDRESS   3

Definition at line 31 of file genericRPG.h.

#define MAX_DELAY   100

Definition at line 35 of file genericRPG.h.

Referenced by GenericRPG::init_generator().

#define MAX_LENGTH   10

Definition at line 32 of file genericRPG.h.

Referenced by GenericRPG::init_generator().

#define MIN ( a,
 )     (((a)<(b))?(a):(b))

Definition at line 43 of file genericRPG.h.

#define MIN_DELAY   1

Definition at line 34 of file genericRPG.h.

Referenced by GenericRPG::init_generator().

#define MIN_LENGTH   1

Definition at line 33 of file genericRPG.h.

Referenced by GenericRPG::init_generator().

#define REPORT_BASE   20

Definition at line 25 of file genericRPG.h.

#define SIM_SUCCESS   0

Definition at line 18 of file genericRPG.h.


Variable Documentation

const string run_destination_type = "uniform"

Definition at line 41 of file genericRPG.h.

Referenced by GenericRPG::setup().


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